Making With Ayala

crafting a better world, one story and brightly colored afghan at a time

Portfolio

  • Melbourne’s Tram Accessibility Crisis

    Melbourne’s tram network remains inaccessible despite community need. In this video I interview Christian Astourian from the Sydney Road Accessible Tram Stops Campaign and Jeremy Lawrence from Streets Alive Yarra about why they think Tram Accessibility is important. For Christian the wait for tram accessibility is on a deadline, as his only accessible transit is…

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  • City Council takes a “paws” in pound contract negotiations after community push back

    Yesterday the Stonnington City Council released a statement saying they will consider deferring consideration of the animal management services tender until their May 26th council meeting. The decision to delay comes after a week of passionate petitions, emails and Facebook posts across the Stonnington community. The rush of concern is because the tender would mean…

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  • As libraries across the globe are under attack, Stonnington City Council has an ambitious new Libraries Plan, but is it leaving Librarians out?

    Prahran Square Library is a small glass box almost hidden behind garden boxes and picnic tables. The tiny annex is part of Stonnington City Libraries which just presented its new “Libraries Plan” to Stonnington City Council.  Today a monthly ‘book chat’ meets in the corner, chairs gathered into a circle. The attendance is small, but…

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  • Imagi-Learning: A Proposal to transform how Australian students earn their senior certificates

    This will be the last post in this series on Gamification in Education, which began with my experimentation of gamifying my universities LMS. When I was experimenting with the gamification of Deakin’s LMS I was frustrated with the limitations placed on me by the design of the university system. In my follow up posts I…

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  • Failing Up: How micro-gamification is changing grading

    As I’ve been researching gamification in educational contexts I’ve noticed that teachers approaching a game-design based approach to their lesson curriculum nearly all change how they approach grades from average to an additive approach. You start with zero and for every task you complete you gain “XP” which add up to your final grade in…

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  • Beyond Pointsification: Narrative in educational gamification

    Last week I posted an edutainment minisode on my Soundcloud about gamifying Deakin’s LMS. In that podcast minisode I talked about wanting to add narrative to Deakin’s LMS, but felt that it would be too difficult to implement across the LMS. Today I want to talk about an experiment at Heinrich-Heine University Düsseldorf where they…

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